Killing is a dark and intense experience that explores the brutal mechanics of taking lives, whether in combat, stealth, or survival scenarios. Players navigate morally complex situations, facing the consequences of their actions through visceral gameplay. The mechanics often emphasize realism, requiring strategy, precision, and quick decision-making under pressure. Some games focus on the psychological toll of killing, adding narrative depth to violent acts. Others prioritize fast-paced action, rewarding efficient execution with progression or high scores. Whether through melee combat, firearms, or traps, the act of killing is central to the challenge and immersion. Themes of vengeance, justice, or sheer survival often drive the narrative, forcing players to confront the weight of their choices in unforgiving virtual worlds.